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Hostel Tree - Stylized diorama

A big scene I made using pretty much all my knowledge in Blender, Substance Painter, and Unreal Engine. The assets (trees, rocks, grass) used in the Unreal Engine scene are from different pieces I've made during my career. I made the VFX by myself especially for this render.
Pipeline: Basemesh (Blender) - Sculpting (Blender) – UV mapping (Blender) – Texturing (Substance Painter) – Rendering (Unreal Engine 5 / Blender).

Unreal Engine 5 render by day

Unreal Engine 5 render by day

Unreal Engine 5 render by night

Unreal Engine 5 render by night