Props created during my freelance mission for the Atypiki project.
Ship pipeline: Base mesh modeling (Blender) – Sculpting (Blender) – UV mapping (Blender) – Texturing (Substance Painter).
The textures were built using a mix of my own custom smart materials, combined with hand painting and color adjustments.
The details props were taken from another asset pack I previously created for the same project.
For now the ship is implemented in Unreal Engine 5, but still not in a level, I'share in Game render later
Sketchfab preview