Diorama created as a personal project for character modeling and rigging exercises.
Pipeline for both characters: Sculpting (Blender) – Retopology (Blender) – UV mapping (Blender) – Hand-painted Texturing (Substance Painter) – Rigging (Blender) – Rendering (Blender).
Main goal: practice in sculpting complex characters and optimizing them for video games.
Diorama Turn Around
VI and Jinx - Sketchfab